Unreal Engine Chaos and Niagara Demo
A short demo created using Unreal Engine's Chaos destruction and Niagara particle systems completed for self study.
A condensed selection of works completed throughout my BFA Media Arts program at York University and for self study.
Selected Works
A short demo created using Unreal Engine's Chaos destruction and Niagara particle systems completed for self study.
Comedy short film created to gain experience using Unreal Engine MetaHumans and MoCap technology.
A psychedelic tribute to The Beatles created using Unreal Engine MetaHumans
Filmed at Cinespace Toronto using Unreal Engine virtual production techniques.
Snippet from the short film SAME DAY DELIVERY animated in Unreal Engine. The full work can be viewed on my YouTube channel.
Snippet from the short film SAME DAY DELIVERY filmed at Cinespace Toronto with VFX created in Unreal Engine. The full work can be viewed on my YouTube channel.
Luke Churchill is a digital artist based in Toronto, Ontario, Canada. Currently pursuing a BFA in Media Arts at York University, he creates digital art in a variety of mediums including video creation and 3D modeling. Proficiency in Blender, Unreal Engine, and Autodesk Maya allow him to pursue his artistic visions and create 3D artwork with a strong sense of practicality, efficiency, and eye-catching creative flair.
Throughout his time as an undergraduate student at York University, Luke’s ability to adapt and learn quickly has helped him produce a diverse body of work. He has also gained valuable experience working as a team with other artists, providing the opportunity to balance and blend creative ideas into cohesive projects.
Garnering a deep passion for both technology and the natural world, Luke’s art often explores the convergence of the two. Through the practice of bringing nature to life in the digital realm he hopes to spark meaningful conversations and raise awareness about the importance of eco-consciousness and conservation in the modern world.
Luke is eager to continue honing his skills by working in the 3D and visual effects industry. He is currently seeking a full-time position where he can meaningfully contribute to a dynamic, hard working team.